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Approximating the minmax value of 3-player games within a constant is as hard as detecting planted cliques.
Kord Eickmeyer
Kristoffer Arnsfelt Hansen
Elad Verbin
Published in:
Electron. Colloquium Comput. Complex. (2012)
Keyphrases
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weighted average
data sets
neural network
information systems
databases
artificial intelligence
three dimensional
markov random field
random variables
automatic detection
automatically detecting