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Enhancing cybersecurity learning through an augmented reality-based serious game.
Mikel Salazar
José Gaviria de la Puerta
Carlos Laorden
Pablo García Bringas
Published in:
EDUCON (2013)
Keyphrases
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augmented reality
serious games
learning games
learning algorithm
learning process
online learning
learning scenarios
real world
virtual reality
machine learning
mobile devices
mobile learning
real environment
virtual objects
live video