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Providing both physical and perceived affordances using physical games pieces on touch based tablets.

Dan BurnettPaul CoultonAdam Lewis
Published in: IE (2012)
Keyphrases
  • real world
  • data sets
  • database
  • neural network
  • information retrieval
  • information systems
  • decision making
  • mobile devices
  • collaborative learning
  • game play
  • game design
  • physical objects