Serious games for health: An empirical study of the game "Balance" for teenagers with diabetes mellitus.
Alberto FuchslocherJörg NiesenhausNicole C. KrämerPublished in: Entertain. Comput. (2011)
Keyphrases
- serious games
- diabetes mellitus
- diabetic patients
- computer games
- game play
- video games
- educational games
- virtual environment
- game engine
- game development
- game design
- risk factors
- learning processes
- learning scenarios
- virtual characters
- game based learning
- design principles
- social skills
- digital games
- adventure game
- educational tools
- decision support system
- health care
- game mechanics