Using Gamification to Overcome Anxiety and Encourage Play in the Graduate Classroom.
Lindsay Kistler MattockPublished in: eLearn Mag. (2023)
Keyphrases
- game mechanics
- user experience
- learning activities
- collaborative learning
- learning environment
- learning process
- student learning
- pilot study
- undergraduate students
- statistically significant
- computer science
- online learning
- learning experience
- attitudes toward
- graduate students
- technology enhanced
- learning opportunities
- primary school
- classroom environment
- education programs
- e learning