Shader-based tessellation to save memory bandwidth in a mobile multimedia processor.
Kyusik ChungChang-Hyo YuDonghyun KimLee-Sup KimPublished in: Comput. Graph. (2009)
Keyphrases
- mobile multimedia
- memory bandwidth
- level parallelism
- processing power
- multimedia
- single instruction multiple data
- floating point
- parallel programming
- wireless ad hoc networks
- memory access
- processing units
- instruction set
- commodity hardware
- multimedia data
- cache misses
- parallel processing
- real time
- parallel computing
- high speed
- high level
- computer architecture
- computing power
- limited resources
- parallel algorithm
- context aware
- databases