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Enhancing video games in real time with biofeedback data.

Tatyana KoutepovaYantong LiuXiao LanJihyun Jeong
Published in: SIGGRAPH ASIA (Posters) (2010)
Keyphrases
  • real time
  • video games
  • data sets
  • data structure
  • database
  • data analysis
  • data collection
  • spatial data
  • data acquisition
  • case study
  • learning process
  • end users
  • raw data