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Enhancing video games in real time with biofeedback data.
Tatyana Koutepova
Yantong Liu
Xiao Lan
Jihyun Jeong
Published in:
SIGGRAPH ASIA (Posters) (2010)
Keyphrases
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real time
video games
data sets
data structure
database
data analysis
data collection
spatial data
data acquisition
case study
learning process
end users
raw data