Assessing Word Difficulty for Quiz-Like Game.
Jakub JagodaTomasz BoinskiPublished in: International KEYSTONE Conference (2017)
Keyphrases
- game theory
- co occurrence
- video games
- game playing
- computer games
- game design
- game theoretic
- nash equilibrium
- game play
- interactive learning
- n gram
- educational games
- mobile devices
- nash equilibria
- word sense disambiguation
- virtual world
- information extraction
- information retrieval
- word recognition
- imperfect information
- board game
- perfect information
- game players
- mobile games
- role playing