A Report of Large-Scale Gaming Simulation using a U-Mart System in Economic Education.
Hiroyuki MatsuiYusuke KoyamaKo IshiyamaPublished in: C5 (2005)
Keyphrases
- serious games
- simulation model
- developed countries
- simulation models
- e learning
- real life
- information and communication technologies
- small scale
- st century
- economic growth
- web based learning
- real world
- software agents
- simulation environment
- virtual environment
- educational games
- distance education
- hong kong
- hybrid learning
- distance learning
- digital games
- policy makers
- university level
- resource allocation
- mobile games
- digital game based learning