Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia.
Sebastian RingsFrank SteinickeTobias PickerCaspar PrasuhnPublished in: VR Workshops (2020)
Keyphrases
- virtual reality
- older adults
- web accessibility
- virtual environment
- computer literacy
- computer graphics
- augmented reality
- three dimensional
- virtual world
- ambient assisted living
- smart home
- user groups
- interactive virtual
- assistive technology
- virtual humans
- virtual reality technology
- collaborative virtual environments
- computer vision
- statistically significant
- learning strategies
- digital libraries
- machine learning