'Blind Faith'. An Experiment with Narrative Agency in Game Design.
Deb PolsonVidhi ShahPublished in: HCI (2) (2015)
Keyphrases
- game design
- computer games
- educational games
- video games
- learning games
- game based learning
- game play
- design process
- computational thinking
- learning objectives
- playing games
- high school
- programming concepts
- game engine
- commercial games
- expert systems
- learning tools
- learning theories
- learning experience
- data model
- experiential learning
- learning environment