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Iterated dominance in quasisupermodular games with strict single crossing property.

Klaus KulttiHannu Salonen
Published in: Int. J. Game Theory (1998)
Keyphrases
  • game design
  • learning algorithm
  • computer games
  • data sets
  • game playing
  • real time
  • neural network
  • data mining
  • genetic algorithm
  • artificial intelligence
  • monte carlo
  • game theory
  • desirable properties
  • serious games