A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms.
Filipe PortelaPublished in: ICPEC (2020)
Keyphrases
- science classroom
- high school
- middle school
- science instruction
- computer programming
- learning environment
- computer technology
- teaching methods
- conceptual understanding
- computer supported
- high school students
- learning experience
- computer systems
- knowledge building
- student learning
- college students
- user experience
- higher education
- learning gains
- learning process