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Multimodality by electronic games as assistive technology for visual disabilities.
Claudio Gonçalves Bernardo
Alexandre Mori
Tomas Roberto da Cotta Orlandi
Cláudio Gottschalg-Duque
Published in:
TISHW (2016)
Keyphrases
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assistive technology
artificial intelligence
low level
human computer interaction
computer games
video games
human computer interface
information systems
website
high level
eye tracking
future directions
user centered