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Approximate Ray-Tracing on the GPU with Distance Impostors.
László Szirmay-Kalos
Barnabás Aszódi
István Lazányi
Mátyás Premecz
Published in:
Comput. Graph. Forum (2005)
Keyphrases
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ray tracing
image synthesis
implicit surfaces
graphics hardware
real time
photorealistic
texture mapping
parallel computation
parallel processing
computationally intensive
specular reflection
integral image
euclidean distance
distance measure
parallel implementation
input image
high quality