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Handling Edge Lists in 2D Vector Graphics Hardware.
Sang-Woo Seo
Yong-Luo Shen
Kwan-Young Kim
Hyeong-Cheol Oh
Published in:
J. Circuits Syst. Comput. (2012)
Keyphrases
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graphics hardware
volume rendering
real time
processing speed
texture mapping
image based rendering
high quality
feature vectors
image processing
high resolution
scheduling problem
detection algorithm