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Handling Edge Lists in 2D Vector Graphics Hardware.

Sang-Woo SeoYong-Luo ShenKwan-Young KimHyeong-Cheol Oh
Published in: J. Circuits Syst. Comput. (2012)
Keyphrases
  • graphics hardware
  • volume rendering
  • real time
  • processing speed
  • texture mapping
  • image based rendering
  • high quality
  • feature vectors
  • image processing
  • high resolution
  • scheduling problem
  • detection algorithm