Computer vision for computer games.
William T. FreemanKen-ichi TanakaJun OhtaKazuo KyumaPublished in: FG (1996)
Keyphrases
- computer games
- computer vision
- game design
- game play
- commercial games
- educational games
- educational software
- video games
- game engine
- machine learning
- serious games
- case study
- online game
- game ai
- games based learning
- early childhood
- interactive storytelling
- digital entertainment
- game playing
- board game
- game development
- digital games
- learning technologies
- virtual world
- mobile devices
- artificial intelligence