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Gamified Evaluation in STEAM.

Pavel BoytchevSvetla Boytcheva
Published in: ICIST (2019)
Keyphrases
  • real time
  • data sets
  • artificial intelligence
  • wireless sensor networks
  • evaluation criteria
  • databases
  • image sequences
  • multiscale
  • optimal solution
  • digital libraries
  • evaluation method
  • evaluation process