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Classification of Video Game Player Experience Using Consumer-Grade Electroencephalography.

Thomas D. ParsonsTimothy McMahanIan Parberry
Published in: IEEE Trans. Affect. Comput. (2022)
Keyphrases
  • game players
  • decision trees
  • video data
  • classification algorithm
  • video content
  • video sequences
  • eeg signals
  • machine learning
  • multimedia
  • post processing
  • user experience
  • eeg data