Developing an adaptive serious game based on students' bio-feedback.
Aikaterini KatmadaApostolos MavridisHippokratis ApostolidisThrasyvoulos TsiatsosPublished in: IISA (2015)
Keyphrases
- mobile learning
- assessment tool
- learning experience
- learning process
- student learning
- game based learning
- learning environment
- peer assessment
- learning activities
- collaborative learning
- programming assignments
- erroneous examples
- vocabulary learning
- college students
- high school students
- learning tools
- game based learning environment
- creative problem solving
- higher education
- learning outcomes
- learning gains
- e learning
- student perceptions
- multiple choice questions
- learning styles
- formative assessment
- tutoring system
- intelligent tutoring systems
- distance learning
- computer science courses
- university students
- automatic assessment
- positive feedback
- distance education
- pervasive learning
- grade students
- relevance feedback
- reading comprehension
- randomly assigned
- problem based learning
- online course
- learning systems
- learning platform
- undergraduate students
- teaching materials
- language learning
- virtual world
- online learning
- game design
- high school
- introductory programming
- board game
- learning games
- learning processes
- control group
- grounded theory
- programming course
- hong kong