MecWilly in your pocket: On evaluating a mobile serious game for kids.
Catia PrandiSilvia MirriPaola SalomoniElvis MazzoniPublished in: ISCC (2016)
Keyphrases
- serious games
- virtual environment
- mobile devices
- game engine
- learning objectives
- educational games
- mobile phone
- design principles
- learning processes
- learning activities
- video games
- computer games
- communication skills
- learning scenarios
- game development
- mobile applications
- game play
- game design
- adaptive hypermedia
- artificial intelligence
- mobile users
- learning tools
- learning environment
- case study
- database