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Geodata Classification for Automatic Content Creation in Location-Based Games.

Thomas TregelLukas RaymannStefan GöbelRalf Steinmetz
Published in: JCSG (2017)
Keyphrases
  • content creation
  • databases
  • information systems
  • information technology
  • machine learning
  • social networks
  • website
  • social media
  • learning objects
  • video games
  • educational games