Characterizing gamification strategies in educational mobile applications: a case study of duolingo.
Júlio César Rosa da SilvaErica Rodrigues de OliveiraGlívia Angélica Rodrigues BarbosaPublished in: IHC (2015)
Keyphrases
- mobile applications
- user experience
- mobile devices
- mobile phone
- m learning
- mobile users
- emerging technologies
- mobile platforms
- smart phones
- mobile environments
- mobile services
- case study
- context aware
- end users
- mobile platform
- e learning
- location based services
- mobile apps
- serious games
- user interface
- battery life
- android platform
- wifi
- mobile technologies
- learning technologies
- game design
- educational games
- end to end