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Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware.
Guido Reina
Thomas Ertl
Published in:
TPCG (2005)
Keyphrases
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graphics hardware
general purpose
graphics processing units
parallel computation
volume rendering
texture mapping
processing speed
real time
gpu implementation
image based rendering
object recognition
d objects
vision system
object detection
efficient implementation