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Gamification Increases Completion Rates in Massive Open Online Courses.

Krzysztof NesterowiczUlkar BayramovaSeyed-Mohammad FereshtehnejadAna ScarlatAnthony AshAnna Maria AugustynTamás Szádeczky
Published in: Int. J. Inf. Commun. Technol. Educ. (2022)
Keyphrases
  • massive open online courses
  • game design
  • user experience
  • data sets
  • real time
  • computer vision
  • expert systems
  • hidden markov models
  • online learning