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Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding.
Bernhard Maurer
Magdalena Gärtner
Martin Wuchse
Alexander Meschtscherjakov
Manfred Tscheligi
Published in:
PERSUASIVE (2016)
Keyphrases
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digital games
social influence
educational tool
social interaction
game based learning
educational games
digital game based learning
social networks
game play
secondary school
foreign language learners
database
social media
mobile learning
online communities