A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface.
Gabriel Alves Vasiljevic MendesLeonardo Cunha de MirandaErica Esteves Cunha de MirandaPublished in: Adv. Hum. Comput. Interact. (2016)
Keyphrases
- input device
- hand gestures
- gesture recognition
- user interface
- augmented reality
- human computer interaction
- hands free
- text entry
- kinect sensor
- depth cameras
- eye gaze
- case study
- depth data
- artificial intelligence
- interface design
- video camera
- high quality
- depth map
- search tasks
- evaluation function
- test bed
- depth information
- sign language
- eye tracker
- user interaction
- mobile phone
- image sequences
- mouse clicks
- head movements