The added value of a gaming context and intelligent adaptation for a mobile learning application for vocabulary learning.
Jacobijn SandbergMarinus MarisPepijn HoogendoornPublished in: Comput. Educ. (2014)
Keyphrases
- mobile learning
- vocabulary learning
- language learning
- mobile devices
- m learning
- mobile phone
- content adaptation
- context aware mobile learning
- learning activities
- learning tools
- higher education
- e learning
- learning experience
- computer assisted
- mobile technologies
- game based learning
- handheld devices
- learning technologies
- learning algorithm
- learning content
- context aware
- mobile learning environment
- mobile language learning
- educational games