Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors.
Inan EvinPerttu HämäläinenChristian GuckelsbergerPublished in: CoRR (2022)
Keyphrases
- video games
- artificial intelligence
- learning experience
- commercial games
- game play
- game design
- human intelligence
- expert systems
- knowledge representation
- learning tools
- human level
- serious games
- intelligent systems
- case based reasoning
- intelligent machines
- game engine
- human cognitive
- playing games
- artificially intelligent
- educational games
- human subjects
- medical images
- metadata
- ai systems
- human cognition
- game players
- fully automatic
- case study