Real-time scheduling for 3D GPU rendering.
Stephan SchnitzerSimon GanselFrank DürrKurt RothermelPublished in: SIES (2016)
Keyphrases
- graphics hardware
- real time rendering
- cluster of workstations
- real time
- ray casting
- graphics processors
- volume rendering
- computer graphics
- image based rendering
- implicit surfaces
- gpu implementation
- parallel algorithm
- texture mapping
- image synthesis
- processing speed
- graphics processing units
- high quality
- high fidelity
- d scene
- image based modeling
- volume data
- heterogeneous computing
- parallel implementation
- parallel processing
- parallel computation
- parallel computing
- ray tracing
- general purpose
- case study
- image processing
- data mining
- data sets