Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents.
Prithwijit DasMeng'ou ZhuLaura McLaughlinZaid BilgramiRuth MilanaikPublished in: Multimodal Technol. Interact. (2017)
Keyphrases
- augmented reality
- video games
- educational games
- computer games
- mathematics learning
- learning experience
- game design
- virtual objects
- game play
- virtual reality
- tangible user interface
- learning games
- input device
- mixed reality
- game playing
- real environment
- learning tools
- playing games
- real scenes
- human computer interaction
- game based learning
- head mounted display
- user interface
- three dimensional
- computer generated images
- commercial games
- fiducial markers
- reinforcement learning