Nudging and shoving: Using in-game cues to guide player exertion in exergames.
Adrian L. Jessup SchneiderT. C. Nicholas GrahamPublished in: Entertain. Comput. (2017)
Keyphrases
- game play
- repeated games
- video games
- two player games
- imperfect information
- computer games
- game mechanics
- boolean games
- board game
- multi player
- computer poker
- card game
- massively multiplayer online role playing games
- game theoretic
- game design
- human players
- game theory
- game players
- game playing
- game based learning
- educational games
- pure nash equilibria
- evaluation function
- perfect information
- minimax search
- digital games
- monte carlo tree search
- serious games
- nash equilibrium
- learning games
- website
- game tree
- visual cues
- human experts
- virtual world