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Semi-automated level design via auto-playtesting for handheld casual game creation.
Edward Jack Powley
Simon Colton
Swen E. Gaudl
Rob Saunders
Mark J. Nelson
Published in:
CIG (2016)
Keyphrases
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semi automated
fully automated
design process
lightweight
augmented reality
game theory
design principles
real time
learning process
higher level
design tools
knowledge level
learning games
idea generation