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Semi-automated level design via auto-playtesting for handheld casual game creation.

Edward Jack PowleySimon ColtonSwen E. GaudlRob SaundersMark J. Nelson
Published in: CIG (2016)
Keyphrases
  • semi automated
  • fully automated
  • design process
  • lightweight
  • augmented reality
  • game theory
  • design principles
  • real time
  • learning process
  • higher level
  • design tools
  • knowledge level
  • learning games
  • idea generation