A Novel Hybrid Learning Achievement Prediction Model: A Case Study in Gamification Education Applications (APPs).
Chung-Ho SuPublished in: Int. J. Inf. Technol. Decis. Mak. (2017)
Keyphrases
- prediction model
- learning achievement
- learning activities
- collaborative learning
- learning outcomes
- video games
- learning styles
- elementary school
- control group
- regression model
- serious games
- user experience
- neural network
- case study
- learning environment
- computer assisted instruction
- statistically significant
- mobile learning
- instructional materials
- experimental group
- exponential smoothing
- distance education
- learning experience
- e learning