Online level generation in Super Mario Bros via learning constructive primitives.
Peizhi ShiKe ChenPublished in: CIG (2016)
Keyphrases
- online learning
- learning tasks
- learning process
- learning algorithm
- learning systems
- learning problems
- artificial neural networks
- low level
- knowledge acquisition
- supervised learning
- knowledge level
- web based learning
- unsupervised learning
- higher level
- empirical studies
- database
- active learning
- expert systems
- high level
- artificial intelligence
- real time