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On developing a procedural level generator based on the Model Synthesis algorithm in the context of serious games.
Davide Paolillo
Bryan Corradino
Gianni Tumedei
Mariagrazia Benassi
Catia Prandi
Published in:
CCNC (2024)
Keyphrases
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mathematical model
cost function
probabilistic model
classification algorithm
objective function
input data
theoretical analysis
learning algorithm
virtual environment
recognition algorithm
similarity measure
optimal solution
em algorithm
database
expectation maximization
tree structure