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A Skeleton-Based Approach for the Design and Implementation of Distributed Virtual Environments.
Fethi A. Rabhi
Helen Cai
Brian C. Tompsett
Published in:
PDSE (2000)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
collision detection
interaction model
real time embedded
multi agent systems
multi user
real time
distributed systems
design process
augmented reality
learning processes
serious games
virtual objects