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The Protagonist and Their Avatar: Learner Characteristics in a Culture of Simulation.

Michael P. McCreeryS. Kathleen KrachAmanda Nolen
Published in: Int. J. Gaming Comput. Mediat. Simulations (2014)
Keyphrases
  • e learning
  • learning environment
  • real time
  • simulation environment
  • virtual world
  • mathematical model
  • language learning
  • dynamic characteristics
  • data sets
  • human computer interaction
  • real world
  • sign language