Training dataset generation for bridge game registration.
Piotr WzorekTomasz KryjakPublished in: CoRR (2021)
Keyphrases
- training dataset
- training data
- image registration
- game theory
- training set
- training samples
- class labels
- point cloud
- support vectors
- computer games
- data samples
- game playing
- educational games
- virtual world
- support vector
- video games
- affine transformation
- computer vision
- registration process
- imbalanced datasets
- imperfect information
- game design
- nash equilibrium
- supervised learning
- active learning
- learning process
- learning environment
- reinforcement learning
- image processing