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Eudaimonia and Behavior Change: Incorporating negative feelings into Game Design elements.
Silvia Torsi
Cristina Rebek
Benedetta Giunchiglia
Fausto Giunchgilia
Published in:
GOODTECHS (2020)
Keyphrases
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computer games
positive and negative
artificial intelligence
changing environment
game playing
monte carlo tree search
behave differently
neural network
information retrieval
decision making
mobile devices
game theory
serious games
game development
perfect information