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Problematic Video Gaming and Problematic Internet Use Among Polish Young Adults.
Andrzej Cudo
Natalia Kopis
Pawel Strózak
Dariusz Zapala
Published in:
Cyberpsychology Behav. Soc. Netw. (2018)
Keyphrases
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young adults
video sequences
multimedia
virtual environment
video data
video frames
video streams
user experience
computer games
video games
video content
content analysis
daily life