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Problematic Video Gaming and Problematic Internet Use Among Polish Young Adults.

Andrzej CudoNatalia KopisPawel StrózakDariusz Zapala
Published in: Cyberpsychology Behav. Soc. Netw. (2018)
Keyphrases
  • young adults
  • video sequences
  • multimedia
  • virtual environment
  • video data
  • video frames
  • video streams
  • user experience
  • computer games
  • video games
  • video content
  • content analysis
  • daily life