GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains.
Bruno Torres do NascimentoFlavio Paulus FranzinCesar Tadeu PozzerPublished in: SBGames (2018)
Keyphrases
- real time
- virtual environment
- graphics hardware
- real world
- real time rendering
- low cost
- virtual reality
- probability density function
- real environment
- augmented reality
- general purpose
- times faster
- spatial distribution
- parallel implementation
- limited memory
- collision detection
- control system
- interactive virtual
- random variables
- vision system
- small scale
- object oriented
- live video
- gpu implementation
- ray casting