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Generación de grandes multitudes animadas y variadas en el GPU.
Isaac Rudomín
Benjamín Hernández
Oriam de Gyves
Leonel Toledo
Iván Rivalcoba
Sergio Ruiz
Published in:
Computación y Sistemas (2013)
Keyphrases
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real time
graphics hardware
parallel computing
gpu accelerated
graphics processing units
parallel programming
parallel computation
gpu implementation
parallel processing
parallel implementation
information retrieval
machine learning
mobile robot
information systems
social networks
learning algorithm
data sets