The Augmented Reality for Teaching Thai Students about the Human Heart.
Sumitra NuanmeesriPublished in: iJET (2018)
Keyphrases
- augmented reality
- learning games
- higher education
- learning environment
- computer programming
- high school
- distance learning
- programming course
- teaching methods
- learning process
- e learning
- mixed reality
- blended learning
- student learning
- learning analytics
- collaborative learning
- virtual reality
- face to face collaborative learning
- multi user
- virtual objects
- learning platform
- learning experience
- learning styles
- virtual learning environments
- learning outcomes
- human computer interaction
- real scenes
- college students
- online learning
- intelligent tutoring systems
- tablet pc
- tangible interaction
- user interface
- real environment
- learning activities
- computer supported
- live video
- fiducial markers
- remote collaboration
- vision system
- image registration
- computer vision
- camera tracking
- head mounted display
- molecular structures
- mobile learning
- computer generated imagery
- artificial intelligence