Chameleon: online learning for believable behaviors based on humans imitation in computer games.
Fabien TencéLaurent GaubertJulien SolerPierre De LoorCédric BuchePublished in: Comput. Animat. Virtual Worlds (2013)
Keyphrases
- computer games
- online learning
- synthetic characters
- human behavior
- virtual agents
- game design
- e learning
- educational games
- human players
- game play
- commercial games
- higher education
- video games
- distance education
- virtual environment
- blended learning
- active learning
- computational models
- distance learning
- educational software
- reinforcement learning
- human users
- virtual world
- learning algorithm
- online game
- mirror neurons
- games based learning
- digital entertainment