Evaluating a haptic-based virtual environment for venepuncture training.
Shamus P. SmithSusan ToddPublished in: VRST (2007)
Keyphrases
- virtual environment
- virtual training
- serious games
- virtual reality
- virtual world
- computer graphics
- haptic interaction
- physical environment
- haptic device
- haptic feedback
- collision detection
- multi user
- virtual characters
- virtual agents
- interaction model
- virtual space
- virtual objects
- real environment
- role play
- virtual humans
- virtual learning environments
- synthetic characters
- real time