Gambling Exposure in Virtual Reality and Modification of Urge to Gamble.
Isabelle GirouxAndréanne Faucher-GravelAlexandre St-HilaireCatherine BoudreaultChristian JacquesStéphane BouchardPublished in: Cyberpsychology Behav. Soc. Netw. (2013)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- goal driven
- virtual world
- computer graphics
- three dimensional
- interactive virtual
- photorealistic
- virtual space
- virtual training
- visual data mining
- computer animation
- virtual humans
- virtual reality technology
- force feedback
- virtual museum
- dynamic environments
- pattern recognition