Addressing Online-Learning Challenges Through Smartphone-Based Gamified Learning Platform.
Sathya PrasadRahul BhaumikSuresh JamadagniMadhukar NarasimhaPublished in: ICL (1) (2022)
Keyphrases
- online learning
- learning platform
- learning activities
- learning environment
- learning materials
- students learning
- lessons learned
- e learning
- mobile devices
- distance education
- learning games
- computer mediated
- blended learning
- real world
- online course
- higher education
- open issues
- key issues
- distance learning
- online algorithms
- daily life
- learning algorithm
- data sets