Learning Chasing Behaviours of Non-Player Characters in Games Using SARSA.
Somnuk Phon-AmnuaisukPublished in: EvoApplications (1) (2011)
Keyphrases
- reinforcement learning
- serious games
- learning problems
- game development
- learning systems
- learning tasks
- learning games
- temporal difference learning
- online learning
- supervised learning
- active learning
- prior knowledge
- learning process
- knowledge acquisition
- mobile learning
- monte carlo
- computer games
- video games
- evaluation function
- learning scenarios
- function approximation
- game design
- learning environment