Client Allocation for Enhancing Interactivity in Distributed Virtual Environments.
Ta Nguyen Binh DuongSuiping ZhouPublished in: ICCSA (1) (2005)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- distributed systems
- multi user
- physical environment
- distributed object
- virtual objects
- central server
- virtual space
- serious games
- collision detection
- vertical fragmentation
- virtual characters
- client server
- mobile agents
- learning processes
- e learning
- real world
- virtual humans
- real environment
- interaction model
- resource allocation
- human computer interaction
- synthetic characters